how to get more channels ae2. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. how to get more channels ae2

 
 There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle rowhow to get more channels ae2 P2P tunnels will support the number of channels running into them

So in my picture you can kinda see a fluix cable running along the bottom of the controllers - this is attached to the controllers with quartz fiber (which allow AE2 power. This overlay can even be seen through blocks. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. I have a question regarding AE2. Create, Applied Energestics 2, and ComputerCraft working together in a single room. The data channels connect to a network-related block. CREDAAAAAAAOOOO. Here you can see we have 64 ME Drives, each need one channel. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. So within rule 2, there are 6 corner blocks (max 3 connections), 60. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. Additional context. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. Device missing channel #3142. 10, you should be able to use RF P2P Tunnels. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. level 1 VT-14 · 3y Request Based Autocrafting (in mass). The more devices an AE network has, the more power it requires. I will say that AE2 has some cool and creative mechanics, like having to grow crystals that are "purified" with sand and water and. ago. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. Key things to remember about channels: Each side of a controller block can support 32 channels. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. There is a new configuration option in the general section (channels) that controls this, and a new in-game command for the operator to change modes and profiles from within the game. maybe check the cable to the controller. Aug 20, 2015. you might be missing one channel there and the nearest things get one first. The ME Export Bus is a transparent block added by Applied Energistics 2. Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. There are 16 coloured Smart Cables available to. Create additional crafting flowers as necessary for additional pattern storage. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. The 5 sides can carry 160 channels, and since 135 are for. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. For more info check out the AE2 guide. ago. And also yeah you can gate autocrafting later I think this is a symptom of most crappy expert packs gating based on mods instead of based on features. Most devices such as standard cables, and machines can only support up to 8 channels. An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. 2. 10+ due to competing RF APIs. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. Basically what you'd want to do so that it only takes one channel on your main network, is: Remove the middle 'network' including the two P2P buses. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. Now its working to the maximum potential it has. What I don't understand is when I try running a dense cable for my p2p tunnels, I still hit that 8 p2p tunnel devices limit. 18 introduces new options to change how AE2 channels behave in your world. So with just my auto crafters I'm using 240 channels!The P2P Tunnel for ME, for instance, passes through channels. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. Agreed. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. The conventional way to send "a bunch of channels" from A to B is to use a p2p tunnel. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. ; Function []. This alpha version introduces new options to change how AE2 channels behave in your world. If you are looking for buckets, you can use a modification of either of these methods. (Even if you're playing with channels, you don't need a controller on a network with up to 8 channels). The subnet on the left is using all 8 channels; 6 for the drives, 1 for the terminal, and 1 for the interface. place the energy accepter connected to an external power source. Neither. We try to simplify complicated matter so that everyone can enjoy the mods being shown. #2. Just looked into p2p tunnels today after reading the ae2 wiki. Welcome to Explained. They are usually very limited in scope and rarely directly accessed by the player (mostly for automation). AE2's analog is that storing a new item takes a lot of data, while each extra item after that only takes 1 bit (1/8th of a byte). 6 P2P MLG Pro . Each P2P tunnel needs a Channel and right now the Pink Dense Cable is using 9 channels because that's how many P2P. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. Ah, I mean more like a screen I can hang up somewhere to get a quick indication of power levels and the same for items. Channels in AE2 - need help. About. It's project ozone 2. Those generate or use AE power, and can transfer up to 8 channels (excluding the Quartz Fiber), but they don't have a "network" function themselves so don't need a channel. Exactly. 99 for more than 50. Device missing channel. you might be missing one channel there and the nearest things get one first. 10. AE2 channel and p2p question. the one on the controller needs to be connected directly to the controller with a cable. While the dense cable can carry 32 channels, the fluix cable and the row of interfaces can only carry 8 channels. Channel Management. BUT I fear I might be out of channels one day, once I have so many ME Storage Buses. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. While leaving channels off let's you focus on whatever you're automating, you miss out on having to. The other function of the controller is raising the amount of power the network can take in per tic. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. 0. shift +click: crafts one stack and places it into your inventory. 10+, you can theoretically use the EU P2P Tunnels (Mekanism can use EU be default), but those are buggy in that version. Otherwise it will split the channels. AE2's devices are often modular, i. Join. Fairly sure. When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. I don't have issues with channels i just hate using em. The 5 sides can carry 160 channels, and since 135 are for. More Topics. All you need to do is stick the metal piece in a potted plant to ground it into the soil. A quick and simple video showing you how to get limitless channels in AE2. 168. It's not 32 * 32 because each P2P tunnel. Also one of the reasons TE ducts were delayed. This talks more. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. ago. You can always use the storage bus -> interface technique to connect additional storage networks. If you just want to read opinions, then you can find a lot of existing threads by using the search bar. fscan closed this as completed Oct 8, 2017. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. The only time you'll have to burn though channels then is for AE2's crippled autocrafting (which I still find to be annoying as all hell). With auto crafting accessible via a p2p connected to the yellow network. Network Visualisation Tool. Using this subsystem, with seven machines, the main network requires six channels (5 small interfaces, one big (output)). It is possible to transport energy, fluids, vis, redstone signals, light, and even space. Now a crafting network is completely different. RIGHTCLICK on the p2p with the same memory card. Expected behavior. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. There are 2. As already mentioned above, most AE2 devices need a channel to work. 7. Those haven't ported to 1. Keep in mind that a single controller can handle 192 channels, 32 per side, most players use large controllers for looks/laziness when planning their ae networks. Replace the left P2P bus (on your controller network) with a Storage Bus. namiasdf New Member. circuits, patterns, pure quartz, and fluix quartz, since those can be done without AE2 with other methods. )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Controllers, dense, and smart cables are only useful in the context of showing channel details. P2P Tunnel. 0 introduces new options to change the way AE2 channels work in your world. The new mechanics (and especially the use of multiparts) in AE2 are awesome. This afternoon i'm going to aim to make the most potential one using smart cable only to see what size a good automated crafting AE system can do with only smart cable (#Challenge). Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. It presents a tech-based, futuristic theme, centered around the concept of using energy and technology to convert matter into energy and vice versa. I'm currently using the FTB Beyond pack for 1. You can't have more than 1 controller on a network, but adjacent controllers. use that as a connector (like a Cable Anchor or another cable attachment) to send power to a sub-net without connecting it. • 15 days ago. ago. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". Cons: You can't really do autocrafting. r/feedthebeast. Chris Becke said: First - use more smart cables. ago. The p2p devices need their own channels. Edit: I should add, I understand the fun of using subnetworks for organizational purposes. This can easily be overrun when you get into auto crafting and or lots of storage locations. . ; EU, set using an ME Chest or ME Power Relay. This allows AE2 to accept several different forms of power without introducing an extremely abusable Open Power Conversion. 94. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32. More Topics. But honestly, i wouldn't reccomend doing it. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. Lazzed • 3 yr. What any P2P tunnel does is connect 1 input to any number of outputs for a specific resource. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously. Without a controller, an ME network can handle only up to 8 channels, with a controller it can handle more (well, 32 per side of the controller, as usual). There was a 45 minute video to explain channels, if you could watch the whole thing. AE2 Device Missing Channel. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. (In case anyone wants to know, program used for images is called Dia, I actually use it for keeping track of my ME systems in a very similar manner to what is shown. ago. 1. Slap another ME Storage bus on top tier assembler to. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. I haven't messed with AE2 in a while, so I'm a bit rusty. While I have used RS and I'll use whatever is in the pack. As you see in the following images you just need to place a ME Interface. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. It is the new and overhauled version of the original Applied Energistics mod. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. However. Dalarrus • 4 yr. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). So you have to remove 3 of the drive arrays to properly max out the main network. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. place ME cable connected to the acceptor and then connect the charger, make sure the charges base or top are connected to the cable, else it won't work. Default cables are the only needed cables with channels disabled, all the other ones are only useful with channels. First and foremost is storage. If you have a large network, you may need more energy acceptors down the line to keep everything balanced. You can get definitely get more than 32 channels as each face of the controller block makes 32 channels available (when using dense ME cable). More Topics. If I move the devices in closer by as little as a single block, I can get a channel. Type []. It is easiest to break your in half so that they can't try to pass all 16 channels out one end. MODPACK RELEASE: Autumnful. ago. There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. Jan 20, 2016. Put all the patterns in the interface. You need to put a bit of quartz fibre on the controller and then attach the glass fibre to that. g. Feb 24, 2023 By Petra Dolovski If you want to take Minecraft a couple of notches above and modernize it, Applied Energistics 2 will catch your eye. #3142. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). Thanks for the diagram. If you want to do that with AE2, then note that Storage Buses get way more than 15 filter slots. iAmAutolockerr • 3 yr. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. Void junk/non stackable items or store. This item is a pack of lines containing one power cable and eight data channels. ME Controllers output 32 channels per side. . Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. If you need more specific help, giving a bit more specific. So I am pretty sure the mod author has it set where there is a small delay between checking every connection so that it causes less strain. The CPU must be a cuboid, completely composed of the parts listed above; air or other blocks are not valid. For items I know for sure it exists, I saw it. The Network Visualisation Tool is a tool added by the AE2 Stuff mod. And I'm totally in love with the channel system. One for all the export busses and one for all the import busses. MK234. Images. An ME Cable is used to inter connect ME Network devices. thatsIch AE2 Dev • 9 yr. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). So, there are two types of autocrafting: Craft-on-demand, and always-craft. Maybe each level can have 2x the amount of unique items than the previous storage size, starting at 32. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. Automate the components needed to expand AE more (processors, crystal growth). ago. Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. Each face can provide up to 32 channels when connected with an ME Dense Covered Cable. I think I read that the no-channel-usage list was expanded in 1. If so infinite channels is probably a much better way to describe it since there are still channel-like limitations to network design. The item type cap is 61 *per drive*, so once you get 3-4 drives you're pretty much set. This makes it the Input Tunnel. Closed. I'm glad that's a thing. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32 channels. From there I tried straight up disabling AE2 channels. . shadowfactsdev. . Otherwise it will split the channels. 0 for Minecraft 1. Channel Management. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. You can also jump into P2P tunnels if you need to multiply the number of channels you want to send across the quantum bridges. You can then right click this Memory Card on other P2P tunnels on the same network in order to link them together. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. Most, but not all, AE2 devices require a channel before it will turn on. Today is going. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. It just shunts the channel load off the main network. shift + ctrl + click: crafts as much as possible and places it into your inventory. Also, get yourself an Interface Terminal. And this is how ae2 work my friend . So I was setting up automation for AE2 components when i came across a problem with the channels, on the import buses one always says "Device missing channel" and I have switched cables to dense cables behind and I cannot seem to fix it when i remove an interface behind one of the inscribers the. P2P Tunnel. Jun 26, 2016. That basically broke everything. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. Then again, the issue might just be something like not understanding the Channel system. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. I assume p2p tunnels can't be used to go from 1 flux duct to many. 94. Most machines will turn off once the tank is full. If. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. Each p2p uses a channel. I want to say this is correct from my experience. The possibilities of. I haven't messed with AE2 in a while, so I'm a bit rusty. them outside the network. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. As the title says, I'm playing Enigmatica 2, but HWYLA doesn't show me the channels through AE2 conduits, nor the energy in EnderIO capacitor banks and energy conduits. It only "shorts" if when they connect it creates a path containing more channels than the cable can hold. Place 5 additional interfaces on the assemblers on the top and each of the 4 cardinal directions. More Topics. r/feedthebeast. com, stoneblock version is 1. Applied Energistics 2 - Way to increase number of items in interface's config slots. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. The Pink Dense Cable is giving Channels to the P2P tunnels - NOT THE ME DRIVES -. Found something new, i used some dense cable's to see if the problem is with the standard glass cable. X = Assembler O = Interface. I have a single Interface with patterns like (Gold, Silicon, Redstone)->(Proccessor) The gold/silicon goes off to their respective inscribers, while the redstone goes off to the final "assembly" inscriber. #4. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. ago. I didn't know that. Not quite. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. The other advantage of a Controller is the number of channels it can provide. The file you are looking for is "common. Since all the tunnels connect directly to the controller and are equal to a length 1 hop, the channels will never route sideways through the machines. Rarely will you need more than 32 channels for a building or room and if you do you can just add another tunnel. For the most part, consider it less an update and more a whole new. Most modpacks with AE2 also have Integrated Dynamics with the Tunnels addon. The crafting CPU as a multi-block only requires a single channel for the entire. As all cables except dense cables only can. manually mine. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. AE2: Display how many channels in use on a P2P Interface. Since AE2 only directly handles the 5% "tax" then each one of those would theoretically increase your transfer speed of FE P2P Tunnels by 16,000,000 RF/t. If you use smart cables you'll see how many channels are in use. More Topics. Having one big system made adding new factory additions easier, until the network had so much IO that simply breaking a cable would cause a second of lag while AE2 was recalculating the network. 3 sides total of 24 channels instead of using 4 sides using 4-6 channels. temporary_login • 2 yr. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. You’d need to store energy in an actual battery that can output power to either your ae2 network or machinery. I'm kinda surprised that most packs don't call that feature out. If you don't have the resources to build more than 1 4k, you might want to start out with a few 1ks. Go to the issues page and click new issue; If applicable, use one of the provided templates. Today we are looking at Applied Energistics 2 an. You don't need to waste a side of the controller on power, you can power the controller through a cable, you can use multiple controllers. #1. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. I recommend always-crafting AE2's basic components, e. A key thing to remember is this: AE2 has channels. Glass, Covered and Smart cables all support 8 channels. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. I. P2P connections are not unique. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. r/feedthebeast. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. 0. I've been trying to delve a little deeper into AE2 and how the new version of the mod works. Normal AE2 Storage Cells have a 63 item type limit (9x7) which both protect against NBT overflow, and gives each size of cell a chance to be relevant (you use more cells to get more type storage, and cheaper (smaller) cells are more cost effective; but you may need more capacity in which case larger cells would be better). Put the Encoded Pattern in the ME Interface. Not sure where you got that info from. You need a AE controller to have more than eight channels on a network, and the "normal" (fluix, smart, ect) can only carry eight channels, so you need dense cable to have access to those extra channels. Machine. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). Then hooked up an import and export bus for the subnetwork out of the same chest each set to filter the incoming product (for the sub's import bus) and. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. Key things to remember about channels: Each side of a controller block can support 32 channels. It only requires you to use AE2 items in the recipe for RS items, so it's not unlocked too early if you drop the mod in. Then again, while is harder AE2 is not without it's perks. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). The p2p connectors can have a dense cable on one side, but not on both which is unfortunate. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. Here's the first half of my data centre, main storage room 'A'. Get an import bus to start import chests into the system. Always-craft is the much simpler way, and is what you will be able to do first. so the further the next meteor is, the higher spawn chance you have. Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. The conversion to AE power is very intentionally only 1-way. Still not enough channels? Well, there's a solution to that. So, I can have 7 drives and an interface connected to a storage bus, then those 7 drives only use 1 channel on my main network, like in the picture. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. Easy solution, create a quantum bridge for each of your "corridors" and attach each to a dense cable coming off your controller, that'll give you 32 channels per corridor to play with. ago. As modded_weeb wrote, you can disable it in the config files (if you have access to the server). the single export bus feeding my dynamos I didn't bother. However, that's not the best solution and it still has a chance of failing. ftb_helper Direwolf20 • 9 yr. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. Another option is Hulu Live , which has a cloud DVR feature and costs $39. Hold on to your hard hats, there's gonna be one heck of a text wall under construction. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. 1. Applied Energistics 2 tutorial. For a network without a controller, there can be up to 8 channels and the network will shut down if more are introduced. To keep it really simple: P2P ist just a different way of wiring your network. Not to lag. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. Craft a Blank Pattern and encode it with the desired recipe in a ME Pattern Terminal. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. Press question mark to learn the rest of the keyboard shortcutsWhen adding a controller to a P2P network, I am able to run 16 different P2P lines. 5 Some examples of sub-networks and their use . My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. This means you can output to as many points as you want, but only input at a single point per tunnel. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. I already have dense cables running through my entire system, so that's not going to be a problem. 1. #1. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. This guide will only focus on item storage and autocrafting through AE2 and the foundations of a simple Matter Energy (ME) network, but please note that AE2 is not limited to just this purpose. Of course, then you get more complicated stuff like the P2P tunnels, but it's better if you just understand regular. 188 ME Controller blocks. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. With an ME Controller (which can be multiple blocks), you can get 32 channels/face (but assume 8, as that's all non-"dense" cable can carry) Use "cable anchors" or different colors of cable to keep adjacent cables from connecting, so you can make full use of your controller sides. Hilbert controller has 510, so you're looking at almost exactly 30% more faces.